Archive for the ‘Mobile games’ Category

Augmented Reality — and What Android Found There

Wednesday, den 4. March 2009

For a long time, cell phones eked out the existence of a proverbial ugly duckling: small, gray and emitting some nerve-wracking blare from time to time. While they had managed to fulfill the compelling promise of mobile communication, they had been trying hard to catch up with what the great and the graceful of the [...]

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“Massive Multiplayer Trans-Reality”: Focus on JOYity

Thursday, den 12. February 2009

Wherever there’s talk of JOYity, great interest is certain: With its concept of location-based gaming, being one of the first applications for the on these shores just freshly released G1, JOYity promises a whole new gaming experience — one that’s healthier than the usual couch-potatoes’ championship of thumb-gymnastics on top of that. Anyone understands that right [...]

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Bright Times for Cell Phone Games

Tuesday, den 13. January 2009

The prospects for the cell phone games market are looking fine. At least that’s what the majority of a group of telecommunication business experts and leaders assumes, predicting a redoubling of turnover till 2012 for the sector. However, more than a quarter of the experts asked don’t expect quite such a positive development. After countless [...]

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How Great Is The Potential Of The Mobile Games Market?

Tuesday, den 1. July 2008

According to the market analyst Gartner it has a very great potential: By the end of this year, a growth of 16.1% is expected. This means the market of mobile games will cross the 4.5 billion USD milestone. In comparison to the music market the mobile games market has not yet caught up, but experts [...]

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Mobile Games: The Time Is Ripe

Saturday, den 26. January 2008

They are holding the wolf by the ears. They are not the money spinners like the ringtones had been some years ago. They are in a loop. For them, the mobile games, it hasn’t been easy to stand steadily during the last weeks, among all these staggering and commiserative words.
„Having started with high hopes [...]

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Long live the battery!

Thursday, den 17. January 2008

Gamer’s And Workaholic’s Dream
Notebooks have turned inside out the lives of paper pushers Their still biggest deficit is the battery which usually ails after a few hours of intensive work and makes those willing to work always look for a socket.
A US-American team of researchers recently developed a battery with which notebooks, mobile phones, [...]

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We need more mobile games for women

Thursday, den 15. November 2007

The 3rd Quarter statistics are evaluated and ready for a public presentation. I have turned interesting users facts of Zelfi’s mobile games into illustrative graphics. Two aspects can be answered in the following:
- Who is more interested in playing mobile phone games? Men or women?
- How does the distribution of age looks like?
If you [...]

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Simplicity is the key

Wednesday, den 26. September 2007

Users love plain mobile games
First of all: The mobile gaming market is booming. Though in Germany the game developers are still fighting with the network operators to make them invest more in end-consumer marketing so they don’t slow down the market – but the owners of mobile phones are more and more enjoying playing [...]

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